8 free trait points.
+1 Axe
+1 Fitness
+1 Sprinting
+1 Strength
+3 Aiming
+1 Nimble
+2 Reloading
+1 Axe
+1 Carpentry
+2 Foraging
+2 Trapping
+1 Carpentry
+3 Short Blunt
+1 Lightfooted
+2 Sprinting
+3 Carpentry
+1 Short Blunt
+2 Lightfooted
+2 Nimble
+2 Sneaking
+3 Cooking
+1 Maintenance
+1 Short Blade
+1 Carpentry
+2 Maintenance
+1 Short Blunt
+3 Farming
+3 Fishing
+1 Foraging
+3 First Aid
+1 Short Blade
+2 Aiming
+2 Reloading
+2 First Aid
+1 Lightfooted
+2 Axe
+1 Strength
+3 Fitness
+2 Sprinting
+2 Cooking
+1 Maintenance
+1 Short Blade
+3 Electrical
+1 Carpentry
+1 Electrical
+3 Mechanics
+1 Short Blunt
The fast driver.
Better vision at night.
Transfers inventory items quickly.
Takes less time to read books.
Not affected by harsh weather conditions.
Needs less sleep.
Less chance to have food illness.
Less prone to becoming panicked.
Makes less noise when moving.
Less likely to be spotted by zombies.
Needs to eat less regularly.
Sometimes things just go your way.
Less prone to disease. Slower rate of zombification.
Knows the basics of fishing.
Has practice with a baseball bat and knows how to hit with precision.
Has a CPR and First Aid course certificate.things just go your way.
Has basic agriculture knowledge.
Runner in the spare times.
+1 Tailoring
Can see the nutritional values of any food.
Has a detailed knowledge of common and heavy vehicle models and their repairs.
Agile and discreet.
Small view distance. Slower visibility fade.
Used to getting into trouble.
Knows cooking recipes.to getting into trouble.
Knows how to pick wild berries and how to treat small injuries.
Can find medicinal plants and craft medicines and poultices from them.
Used to surviving in the jungle.
Recovers faster from injury and illness.
Increases XP gains.
In good physical shape.
Larger perception radius.
Needs to drink water less regularly.
Increased container inventory capacity.
"Extra knockback from melee weapons and increased carry weight.
Moves faster when highly panicked.
Less chance of scratches or bites breaking the skin.
Faster and stronger constructions.
Know the basics of hunting.
Can run faster and longer without tiring.
Extra knockback from melee weapons and increased carry weight.
The very slow driver
Transfers inventory items slowly
Makes more noise when moving
Especially prone to becoming panicked
Small view distance. Slower visibility fade.
Takes longer to read books
Higher chance to have food illness.
Gets panicked when outdoors
Gets panicked when indoors
More likely to be spotted by zombies.
Decreased container inventory capacity
Smaller perception radius. Smaller hearing range.
Needs to eat more regularly
Less effective with weapons
More prone to disease. Faster rate of zombification.
Needs more sleep
Stress and unhappiness decrease after smoking tobacco. Unhappiness rises when tobacco is not smoked.
What could go wrong for you, often does.
Faster endurance loss
Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody
Less knockback from melee weapons. Decreased carrying weight.
Needs more water to survive
Low endurance, low endurance regeneration.
Reduced running speed, low endurance and prone to injury.
Slow loss of tiredness while sleeping
Recovers slowly from injuries and illness
Decreased XP gains
Very low strength, very low endurance and prone to injury.
Cannot read books
Increased chance of scratches, lacerations, or bites breaking the skin.
Reduced running speed, very low endurance and prone to injury.
Very low endurance, very low endurance regeneration.
Very low strength, very low endurance and prone to injury.
Less knockback from melee weapons. Decreased carrying weight.
Smaller perception radius and hearing range